#ifndef APPLE_HH
#define APPLE_HH
#include "sprites.hh"
#include <SDL2/SDL.h>
class Apple
{
public:
	Apple(int x, int y);
	void draw(SDL_Renderer* renderer, SDL_Texture* texture, Sprites* sprites);
	void setXY(int x, int y);
	int getX();
	int getY();
private:
	SDL_Rect rect;
};


#endif
